

It supports single player campaign and multiplayer modes, such as galactic assault, supremacy, heroes vs villains, CO-OP missions, etc. under its jurisdiction other acts of cruel, inhuman or degrading treatment or punishment which do not amount to torture as defined in article I. Star Wars Battlefront 2 is both third person and first person shooter game.

You can hack this game with Battlefront 2 cheat engine. The position for your view coordinate should obviously also be offset by the strafe value, if you’re trying to continue to view in the same direction. Star Wars Battlefront 2 was built using EAs engine called Frostbite 3. Then you multiply that new unit circle direction by how far you want to move, then offset your original position.Īny q’s? (Btw, this is probably a really slow way to do this, and it can be done with matricies and all, which is what everyone else is telling you, but hey - figure out what way you understand, then move to a “better” or faster way) You basically take that direction you’re viewing, find the angle on the unit circle, then + or - 90 degrees (pi/2 radians) to the angle. Tada! (hope it all works, and) hope you can visualize it. Sin(new_angle) * distance_to_strafe to the y component Now, you’ve got your original position (3,5) just addĬos(new_angle) * distance_to_strafe to the x component, and Take the arctan of that (use new_angle=atn2(4,4)Īdd + (for strafe left) or -(for strafe right) pi/2 radians to the angle (new_angle) you got from atn2 (of a player character in a video game) to move sideways while keeping a target in view, rather than turning the body to face the character’s destination in a regular forward movement. “say my position is (3,5) and my view is at (7,9) is there a formula that i can just punch those numbers (or some version of those numbers) into and come up with my position/view coordinates based on which direction i want to move?” You’re more a graphical person though, here ya go: But the problem is that something got messed up with the left analog stick. The buttons registered alright and the games recognize the commands. Yeah, everything that’s been said (from my skimming through it) is probably correct. After hooking the controller into the PC, the games were not recognizing the commands, so I went into controller settings and went through the 'Define Layout' process for my controller.
